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kenapa oh kenapa


tadi pagi waktu pulang dari kantor..
bete banget... meteran listrik dikosan jebol

jadi aja gak bisa nyalain komputer huh...
pengen maen game ga jadi...kanashii desu...


tapi untung masih bisa mandi,
kan mau ketemu ma seseorang
aduh kangennya jadi g puguh gini perasaan
...koishii na..
dah 2 minggu gak ketemu sih
kangen banget uy...


andai ia tau inu kangen ma dia..huhu..
kenapa... oh.. kenapa...

double happiness Naruto Shippuden 82 and Tomb Raider Underworld Demo releases

huhu senangnya....tanoshii desu yo...

Naruto Shippuden Episode 82 dah keluar

ditambah salah satu game favorit inu

Tomb Raider Underworld demo nya release

langsung aja sedot bro...

senangnya...

asyik asyik asyik

wes one piece chapter 520 dah keluar


asik uy one piece chapter baru dah keluar lagi
makin seru aja ni ceritanya

Buset tuh uler2 di jet gatling sama si ruffy



gleg...
waduh itu kan jurus yg dipake buat ngalahin si lucci
wah pokonya seru...gak sabar nunggu chapter 521
si boa nya marah...

kabur...

yang penasaran silahkan baca komiknya disini
http://one-piece-manga-download.blogspot.com/

bete banget


ceritanya mah mau import postingan dari ef es
eh pas dibuka malah ngilang semua

gara2 ganti jadi wordpress mungkin
tau ah bete pokona mah


nyebelin nyebelin

waw asik

facebook bisa import posting blogger otomatis juga toh kaya multiply
caranya gampang banget

1. login ke facebook dulu ya
2. nah klik profile
3. trus klik dropdown disebelah nickname
4. pilih import
5. trus pilih Blog/RSS
6. masukin deh link rss blogger mu
biasanya gini: http://alamat blog di blogger/feeds/posts/default
misal: http://my-php-scripts.blogspot.com/feeds/posts/default
7. klik deh import
8. selesei deh, hasilnya postingan blogger lu ada di boxes ato di my note

gampang kan haha

^_^ makin pengen buat aplikasi web kayak facebook

yosh ganbatte ne... inu-chan... kamu bisa

wah facebook seru juga ternyata

dah lama inu g buka facebook eh banyak yg add ^_^

seru juga ternyata facebook dibanding friendster

inu salut nih ma yg buat facebook. jadi pengen belajar lebih dalem tentang web 2.0
khususnya ajax. seru juga klo punya website bisa chat di webnya juga.
Yosh Semangat kita pelajari terus javascript-nya

minggu2 ini jadi pengen belajar nihongo lagi
mana banyak yg mau ajarin lagi

ureshii desu yo...
gara2 facebook jadi tau kabar temen2 waktu smp
arigatou facebook-san ^_^

dah lama jadi lupa lagi ngomong pake nihongo.. ha..ha..

yosh ganbatte ne... inu-chan
tokyo ni iku yo...
chotto ne.. ^_^

Akhirnya kesampean juga maen ps2 di komputer


udah lama inu ga posting disini. berapa bulan ya. inu sibuk terus sih
sekarang aja lagi sibuk ngerjain kurang lebih 600 website WUUU...

bis balik ngantor seperti biasa maen game di komputer kesayanganku.
setelah sekian lama pengen maen ps2 di komputer
akhirnya kemaren kesampean juga. inu download program namanya pcsx2
cari-cari di forumnya ternyata lengkep banget plugin2 nya

inu coba di config sana sini tetep g bisa2. selalu error
nah pas bingung tuh nyari BIOS nya. maklum orang indo selalu pengen serba praktis
download deh ^_^ nyari rapidnya. hehe

pas di coba di running WESSS keluar deh BIOS nya T_T terharunya sampe nangis

inu coba config2 lagi sampe dapet setting-an maximal.
akhirnya bisa juga maen Final Fantasy X
wuih akhirnya berhasil juga cuma sayang masih lemot
komputer inu masih kurang kuat kali

Processor Intel Dual Core E2200 2,2Ghz
Motherboard jadul Gigabyte 945GCM S2C mo upgrade ah entar ke Gigabyte EP45 DS3L
VGA Digital Alliance Radeon HD 2600XT 256MB (tapi di dxdiag 512MB aneh banget)
Memory Corsair 1GB PC 5300

setting di pcsx2 nya
Graphics Plugin = Gsdx SSE3 0.1.9, pixel shader 3, texture filtering, log-z, alpha
Sound Plugin = ZeroSPu 0.4.6 default
PAD P = LyliPad 0.9.4
DVD Plugin = LinuzAppz ISO CDVD 0.7.0

dengan spek itu inu cuma dapet 30-40fps, 50% emulation mayan lah
daripada pake spek dulu max cuma dapet 15fps T_T

Istilah istilah dalam Memory RAM di komputer

-Cas# Latency (tCL).
Number of clocks that elapses between the memory controller telling
the memory module to access a particular column in the current row,
and the data from that column being read from the module's output pins.

-RAS# to CAS# Delay (tRCD).
Controls the number of clocks inserted between a row activate command
and a read or write command to that row. Last Intel chipset (965 and P35)
allow to change RAS# to CAS# Read Delay and RAS# to CAS# Write Delay separately

-RAS# Precharge (tRP).
Controls the number of clocks that are inserted between a row precharge
command and an activate command to the same rank.

-Activate to Precharge delay (tRAS).
Number of clocks taken between a bank active command and issuing the
precharge command. Usually, tRAS=tCL + tRCD + 2.

-Row Cycle Time (tRC).
Determines the minimum number of clock cycles a memory row takes to
complete a full cycle, from row activation up to the precharging of
the active row. For optimal performance, use the lowest value you can,
according to the tRC = tRAS + tRP formula. For example:
if your memory module's tRAS is 7 clock cycles and its tRP is 4 clock cycles,
then the row cycle time or tRC should be 11 clock cycles.

-Refresh to Activate Delay / Refresh Cycle Time (tRFC).
Determines the number of clock measured from a Refresh command (REF)
until the first Activate command (ACT) to the same rank

-Refresh Mode Select (RMS) / Refresh Period (tREF).
Determines at what rate refreshes will be executed. Contrary to other timings,
higher value is better for performance.

-Command Rate / Command per Clock (1T/2T).
Delay between when a memory chip is selected and when the first active
command can be issued. The factors that determine whether a memory
subsystem can tolerate a 1T command rate are many, including the number
of memory banks, the number of DIMMs present, and the quality of the DIMMs.

-Performance Level / Read Delay (tRD).
tRD is the number of memory clocks from DRAM Chip Select# assert
to Host Data Ready# assertion on the FSB.
Hight influence on performance and stability.

-Write to Precharge Delay / Write Recovery Time (tWR).
-Write Recovery time is an internal dram timing, values are usually 3 to 10.
It specifies the amount of delay (in clock cycles) that must elapse after the
completion of a valid write operation, before an active bank can be precharged.
-Write to Precharge is a command delay, and is calculed as:
Write to Precharge = tCL - 1 +BL/2 + tWR.
BL(Burst Lenght) practically always 8.

-Write to Read command Delay / Write to Read Delay (tWTR).
-Write to Read delay is an internal dram timing, values are usually 2 to 8.
Specifie the number of clock between the last valid write operation and the next
read command to the same internal bank
-Write to Read command is a command delay, and is calculed as:
Write to Read = tCL - 1 +BL/2 + tWTR.
BL(Burst Lenght) practically always 8.

-Activate to Activate delay (tRRD).
Number of clocks between two row activate in different banks of the same rank.

-Read to Precharge delay (tRTP).
Number of clocks that are inserted between a read command to a row
pre-charge command to the same rank.

-Read to Write delay (tRTW).
Number of clocks that are inserted between a read command to a write
command to the same rank.

-Precharge to Precharge delay (tPTP).
Number of clocks that are inserted between two Precharge command in
different banks of the same rank.

-Write-Read Command Spacing (tWR-RD).
This field determines the number of turn-around clocks on the data bus needs
to be inserted between write command and a subsequent read command on Different Rank.

-Read-Write Command Spacing (tRD-WR).
This field determines the number of turn-around clocks on the data bus needs
to be inserted between read command and a subsequent write command on Different Rank.

-Write-Write Command Spacing (tWR-WR).
This field controls the turnaround time on the DQ bus for WR-WR sequence to
different ranks in one channel.

-Force Auto Precharge.
When enabled, force auto Precharging with every read or write command.
This may be preferred in situation where powers savings is favored over performance.

-Maximum Asynchronous Latency.
Specify the maximum round trip latency in the system from the processeur to
the DRAM devices and back.

-Maximum Read Latency.
Specify the maximum round trip latency in the system from the processeur to
the DRAM devices and back. This time is specified in NorthBridge clock and
includes the asynchronous and synchronous latencies.

-Read/Write Queue Bypass
Specify the number of times that the oldest operation in the DCI read/Write
queue may be bypassed .

-Queue Bypass Max
Specify the maximum of times that the oldest memory-access request in
the DRAM controller queue may be bypassed .

-DRAM Idle timer.
Determine the number of clocks the DRAM Controller will remain in the idle
state before it begins precharging all pages.
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